This is my Major Project game prototype I completed for my Bachelors degree.
I had 6 moths to create and present the idea, create the production plan and execute it, write the thesis, and present the final result.
I decided to make a game prototype because I wanted to include the majority of aspects of game art production I have learnt over the study period and additionally learn at least the basics of game programming and level design on my own, so I have a overall understanding of how game production works when I graduate.
The main character, the portal, stone steps, the well, UI, gameplay and Niagara effects I created myself. Foliage and other environment props I used from Quixel Megascans library.