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Asset Project 1

First independent asset project. Decided to start with something simple but detailed.
First, I created the low poly model of the box using 3ds Max, then I sculpted in the details which I baked in and textured.
I used Unreal Engine 5 to create a small scene to see how it could in a game world.
The biggest struggle was the UVs in 3ds max, which kept resetting or not letting me make seams in certain areas. The frustration caused me to neglect smaller bits of the model where the texture is not good. In the future I plan to try different software to do UVs and see how that goes. I will also seek information about, and practice more with 3ds max to reduce the constant frustration with the program.